Showbiz Sandbox 301: The Current Reality of Virtual Reality

November 9, 2015

Until the past few years virtual reality felt more like actual fiction, as proponents offered up underwhelming demonstrations which requiring expensive and cumbersome equipment. The days however, the ongoing work by the pioneers developing VR has transformed the technology into a viable platform for more than just the odd hardcore gamer.

As VR products and content make their way into the consumer market, it seems no industry trade show or film festival is complete without addressing the technology in some way. In fact, just last week, the Sundance Institute announced they would begin a residency program in VR and the New York Times launched their own VR initiative. We dive into the hype behind VR and try to make some sense out of what all the fuss is about.

Meanwhile, as the MPAA confirmed a new agreement for film distribution in China, and with the country on track to surpass North America as the world’s largest movie market in 2017, a number of organizations are claiming China isn’t abiding by international trade rules to which it had originally agreed.

Of course we also cover the week’s top entertainment news including the nominees from this year’s European Film Awards, Showtime’s plans for the revival of “Twin Peaks” and why a number of police departments are calling for their officers to boycott Quentin Tarantino’s upcoming movie.

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